3.17.2010

God of War 3 - YAY!

So at long last it finally has come out. God of War 3, a game I have waited patiently for several years now to be released. It was worth the wait... as well as the small investment in a PS3 as this game is the very reason I bought the system at the end of last year. Come to think of it, that isn't a very small investment is it? Anyhoo, on with the review!

God of War 3 is the 4th installment in the series of our hero Kratos. Fourth? But didn't you say it was the 3rd game? Why yes my fair reader I did! Waitaminute, is this some of that fuzzy math you kids learned? No, far from. You have the numbered games, God of War (GoW), God of War 2(GoW2), and God of War 3(GoW3), but let us not forget it's PSP release, God of War: Chains of Olympus (GoW: CO) that was released between GoW2 & GoW3. I say it's the 4th game in the series as the story of God of War 3 makes direct references to the PSP game, such as the killing of Persephone and previously assisting other Gods. And that is where I will begin my critique of the game.

As I played the game this had me a bit baffled. You play through games 1 and 2, get your shank on in number 3... then the characters start talking about things I've never heard nor seen in the first two. All very confusing at first. But there is salvation in Wikipedia and I quickly read through it's article on the PSP game to find out what they were all babbling about. I have to give kudos to Santa Monica Studios for the tie in, bringing events from all three games into the newest one, but on the opposite hand I was a tad annoyed. As a gamer, you want good follow through in the stories, you want everything in the story that is told to flow nicely and make sense. Now that I know what had happened in GoW: CO, I can say that yes, the story as a whole makes sense and has some great tie ins, but when I consider it as a series that's released for the PS2 and now PS3, not to mention that it is advertised as a Trilogy, I think someone's wrist needs to be slapped. Personally, I find it a bit frustrating to make a lot of references and base a chunk of your plot on events that occurred on a game on a different console. Especially when you go and label them with numbers. But beggers can't be choosers and all that so I'll deal with it.

Timeline
Short and simple for those who don't know, the series goes GoW:CO, which is a prequel to the main series, set some 5 or so years before GoW. This is followed of course by GoW2, and GoW3. With that in mind GoW3 makes a bit more sense  with its story.

Overview
The plot of GoW3 is pretty simple. Kratos continues his quest of revenge, hell bent on chopping Zeus to tiny bits. Kratos traverses this time across all of Olympus from the depths of Hades at the mountains base to the very tippy top of the Palace of the Gods. I'm not sure if I should call Kratos a hero at this point, or the most ticked off emo kid to ever exist. Like the other two games, oops, THREE games, Kratos decimates everything and everyone in his way, not caring who or what he kills (not to heroic now, is he?). Classic kick ass and take names attitude. Only, he doesn't take names, he instead takes very cool weapons that will aid him on his quest. The game starts off literally where GoW2 ends, with Kratos riding the back of the Titan Gaea as she climbs Mount Olympus. From there it's back into the slashing, killy goodness that is Kratos as you decimate hordes of undead warriors, minotaurs, centaurs, gorgons, harpies, and of course gods.

The game most assuredly has it's share of puzzles that Kratos must solve in order to progress. Overall I found this game to have puzzles that weren't as tricky and seemed to fit into the flow of the game more than the previous ones. Most of the time I didn't feel like I was working on a puzzle, more so just traversing through the various landscapes. But of course, there is always that one puzzle that makes me want to through my controller through the nearest window (I am not musically inclined here people!), but once it's over, it's over.

Of course, one can not talk about GoW and not mention the blades on chains that Kratos wields.  Now using the Blades of Exile, you get to swing away wildly at your targets through various combo's. The game retains it's wonderful free flowing style, allowing you to switch targets immediately without seeing a visual break in the animation. To that end the developers of the game went a bit further and utilized this wonderful setup and implemented on two other weapons you obtain (sorry, going to have to play the game to find out what they are!). to aid in continuity, Kratos keeps items he obtain in GoW2: The Golden Fleece, Icarus's Wings, and Poseidon's Trident, making for a more seamless transition. Those, along with some other unique items makes for some great blood spilling fun.

One additional thing that stood out to me was how short the game seemed to feel. I was able to play the game in one sitting, roughly... 10 hours or so of game play. Maybe I'm just that good at it? Doubtful. But then again, after playing games like Borderlands with ab obscene amount of side quests, and Mass Effect 2 with it's 30+ hours of play, 10 hours does seem short. But it was a fun 10 hours!

Graphics
Needless to say my jaw dropped. When I had played GoW2 I was blown away by the scale of the game, and again, this new game surpasses it's predecessor in every way. For the first 20 minutes of game play I was overwhelmed by it. The level of texture detail is fantastic. When the game starts up you get a nice close up of Krato's face on the right side of your screen. Wrinkles, scars, it's all there. From there you expand out to minions, monsters, and the like, to the environment around you. Metallic surfaces shine with a pristine glow while stone surfaces look strong and stable. Texturing on both is superb and makes for a very realistic experience. GoW3 also has a wonderful sense of light to it, creating new level's depth and scale to make the world in which Krato's battles is larger than life. Like the previous games color does not go unnoticed and helps to create a sense of wonder. Brightly glowing objects stand out nicely yet don't distract.

Speaking of light, one effect that I thought was nicely handled was reflected lighting. Krato's weapons each have a different color to them when they glow. As Kratos switches them out and uses them in darkened areas, the unique color light of the weapon reflects off of objects, adding again to an already nicely established sense of realism. This continues through out the game into the NPC's as well. The effect itself feels very organic, not rigidly structured and false like some other games tend to do. You get the feeling that the light is definitely coming from Kratos and not just a color slapped on a wall.

What caught my attention right away besides the shear scale of the game was how the developers went about it. Motion blur has been added to the game to not only enhance realism but gives you a great sense of just how fast things are occuring. Even more awesome is the depth of field effects. While the focus of the camera stays on Kratos, items that get closer to the screen blur out and obscure your view just slightly, but not enough to detract from the game play and combat. These foreground objects where given some great attention as well as they seem to retain their sense of depth of form even while blurred. Role it all together and you get a very nice sense of realism.

All of this comes together in the cut scenes. Telling you, they should just take it and make an animated movie out of all of this. Just... so good.

Voice Actors
Loved it. Rip Torn, Clancy Brown, Malcolm McDowell, Corey Burton, Gideon Emery, Susanne Blakeslee all make appearances. The voice work for Kratos by TC Carson is still superb; I can't think of anyone else who could make the character more realistic and angry. What made me grin with excitement and laugh though was that Kevin Sorbo was the voice of Hercules. I give major kudos for that one. Best tie in ever. I enjoyed watching the Hercules TV series when it was on air and I've always liked Kevin Sorbo's acting, so seeing/hearing him 'reprise' his role as the son of Zeus is just awesome.

Is it over?
According to Sony, GoW3 is the last in the series, rounding out the trifecta, yet not the last in the franchise. That's good to know, because not only does the game leave you wanting more, but so does the ending. ;-) So that said, go buy it! NOW!

1.10.2010

AVATAR!



Like a few thousand other people, I'm not the first to blog about James Cameron's new movie Avatar. What I am however, is the first person to write about it from my perspective. So HA! I win.

By far, this is the movie of the year (2009) for me. Kicked the crap out of Transformers and everything else that I've spent $9.75/ticket on. I will go so far as to say that this one of my all time favorite movies for that matter. It's been a damn good long time since a movie has taken my breathe away.

I won't be a loser and throw in a bunch of spoilers about the movie, that and the fact that I refuse to spoil movies, so I'll do my best to keep this interesting and yet happily vague, keeping my focus on the imagery. Besides, if you're that desperate for a spoiler go to Google, there's only a million or so resources out there now on the movie between screen shots, vids, reviews, and so forth!

The story of the movie is fairly simple. We follow a former Marine, Jake Sully, as he explores the distant world of Pandora. This is done via an Avatar, a living, breathing Simulacrum of the native inhabitants the Na'vi. Pandora is a jungle like world, orbiting a gas giant some 5+ years via space travel from Earth and is far different from any place we as humans would be fortunate to know. Being that I don't spoil movies, I won't go into detail as of to why Jake is on Pandora on the first place (again, go Google it!). In short order Jake meets Neytiri, one of the Na'vi people... and I will say no more! I only mention her because she will inevitably be mentioned again in this post.

What allowed this movie to jump into one my top favorites is the visuals and the shear scale of the movie. I have always, always been a big fan of movies that give you a good sense of the environment, especially when it's on a grand scale. Lord of the Rings first and foremost is one that jumps to mind as a prime example of this. Plenty of camera shots that pull back and allow you to see a vast, rich landscape of life and activity. Delightful details on every close up. And even better, for a movie that is some 60% CGI, the details make a HUGE difference.
 

As you can see in the first image, Cameron in his never ending quest for details pulls through. Note the highlights and shadows on the texturing of the skin, striations on the teeth, and little dimple marks that are on the nose. Even color detail is great when you look just above the nose, that subtle dark line of blue. The detail continues further when you look at Neytiri's hairline in the next image. You can clearly see each hair at it's base as it travels back into her cornrows. Don't ask me if each hair was rendered individually or if it's some fancy trick of the texturing, I'm not a 3D artist, I just know that I'm pleasantly pleased by the devil in these details! One more thing to point out is the tiny thread that holds together Neytiri's head piece. Again, another small detail that some might overlook, but adds so much to the reaslism of the film.




This little animated gif (left) is one I love for the simple fact that it shows the emotive qualities that go into these 3D creations. Neytiri's sudden smile to what Jake says, the tilt of her head, the shift in her eyes give the obvious hint of happiness and amusement. The one afterwords (right) is the opposite, anger. To bad the quality of the gif is so low, but hey, PLENTY of high rez images out there, and if you look hard enough you'll find a few high quality video's too.

Pandora- Flora and Fauna

So. Awesome. That sums it up.

Ok, maybe I should go a bit more into detail. Like everything else in this movie, the creatures of Pandora as well as the plants are wonderfully inventive, original, and beautiful. They have a great sense of realism to them.To the left is an illustration from The Art of Avatar: James Cameron's Epic Adventure (A wonderful book by the way which I love looking at.) of an Ikran, the main flying creature in the movie. I've yet to find a good image of it from the movie, but if you look hard enough out there on the interwebz you'll find some good video's with them in it.


The plant life in the movie, which of course helps create/set the mood and (duh) envoronment is visually breathe taking. Outside of an obvious jungle look, it literally shines during the Pandoran nights as not only do the animals light up, but as do the plants. Everything on Pandora has the ability to glow via bioluminescense, creating a brilliant display of glowing neon colors. One thing that has driven my love for this movie has been the Avatar game itself. As you play through the game itself you have the ability/task of scanning the people, wildlife, and plantlife of Pandora, and in so doing you build the aptly named "Pandorapedia". This alone has made the game total worth getting for me. A pansophical paradigm of pandoran philosophy (How V of me!). While I haven't taken notes on who came up with all the content (obviously Cameron had a foot in this one), the game goes into wonderful detail about the planet and it's environment, the science and wonder of it all... but that will be another blog post.


3D versus not 3D
For me this was a very simple comparison. Visually they are both stunning. The biggest difference I found was a result of the 3D glasses. 3D glasses have a natural tint to them, causing the screen to be a touch dimmer (a well known fact.) As a result the bright and shiny awesomeness isn't quite as.... bright and shiny in 3D. Not to say that it's horribly dark either. In an article in Newsweek in conversation between James Cameron and Peter Jackson, James states "this is easily overcome by increasing the color saturation and brightness on the film." Good fix, but for me personally I didn't see it, maybe my eyes aren't as good as they used to be... still was fun to watch though. Thusly, the 3D version has a greater sense of depth and personal immersion, bringing the movie right to you (as it should), while the 2D version has a better overall sense of color and grander sense of scale to the environment. I'd suggest seeing both versions if you can, very much worth it.

And finally, to all the haters. Hush. Take your Fern Gully, Matrix loving, Pocahontas comparisons some place else. I think you're wrong. The theme of someone falling in love and switching sides is a tale that has gone on for thousands of years and appeared in many, many movies. At this point it's damn near impossible for something to be made that can't or won't be compared to something else with someone inevitably crying "Ripoff!". Do yourself a favor: sit down, be quiet, and enjoy the movie for what it is: A visually stunning masterpiece that has taken advantage of today's technology to create a wonderful experience.

"We've seen every story before. Everything else is a retelling and customizations of those stories. The effectiveness in those retellings and customizations is what makes certain movies stand out."
-from a random forum post.

'nuff said. For now anyways.

12.08.2009

First blog! Anyone up for some Calvinball?


So the title sayeth, so shall it be. ... or something like that. Marvel and awe at the glorious sight/site (yes they both work...) that is my blog! Be wondered and amazed! ... are you amazed yet? Are you!? BE AMAZED! DO IT NOW!

...


... still not? Meh, me either. Oh well, we tried!

This is the second attempt at writing this infernal post. Blogger thought it would be awesome to devour my first one... which annoys me seeing as I already had it DONE! Arg! >_< ... *Sigh* ... here we go again.

It took me a bit to come up with something to write about. As it stands I have to kick myself repeatedly just to sit down and type this all out before something else jumps up and catches my attention. ADD? No, just a bad habit of multi-tasking. But anyhoo, on to the topic! As many, many people know, I am an avid comic book enthusiast and have wasted more money than I should have on a graphic novel collection that is very handy for collecting lots and lots of dust. I should take a pic of them... just for the purposes of this post. Then add to that the several gigs worth I have on my computer... fun!

But one series of comics that aren't on my comic wall (yes, it's a wall at this point... well, the shelf is built into the wall, so limited options there.) is one that is very near and dear to my sarcastic heart. Not all comics are about men in tights, flying about the globe or swinging from webs. Not all comics are about explosions and violence and eventually saving the day from some less then savory individuals. Infact, the comic in question that I will be writing about is one many have read everyday for many years. Ladies and Gents, I present to you the glory that is Calvin & Hobbes!


 Bold, daring, and oh so damn true!


Calvin & Hobbes was created, written, drawn, and inked by Bill Watterson. It ran from November 18, 1985 to it's final publishing date of December 31, 1995, appearing in a grand total of 3,160 times in newspapers across the country. The basic run down of this daily treasure is as follows: The main character is Calvin, a 6 year old (who over the 10 years never aged a day) boy with a more than overactive imagination and a vocabular of words that I would never think to use! Suffice to say Calvin comes off as being highly intelligent. He is joined in his adventures by Hobbes, an anthropomorphic tiger. To Calvin and us the reader Hobbes is very much alive, while to everyone else in the comic is nothing more than a stuffed tiger.


Ever the philosopher...

When one sits back and takes a look at Calvin & Hobbes as a whole, you'll find that for a typical 4 panel comic strip that it touches on many different topics at varying depths, and expresses them in a way that anyone can understand them. over the years Calvin & Hobbes touched on philosophical, ethical, political, and social views. Calvin, like any child is always looking for the loophole, the parts in the system that never make any sense or contradict themselves, while Hobbes offers a more pacifist sort of view to... oh, just about everything. Except tuna. If there is a can of tuna  around Hobbes will kill you for it.


BRILLIANT!

However the focus of the comic isn't always on such heavy topics. Calvin's imagination often runs away with him.

One day he is the caped avenger Stupendous Man, or the intrepid Space Man Spiff! Perhaps a crime had to solved and only Private Investigator Tracer Bullet could handle the case. But not every adventure requires a
hero, and sometimes just stomping around as a dinosaur will suffice. The adventures go on and on for Calvin & Hobbes. Visits to other planets, time travel, and... well, lets face it, I can go on and on and on and... and it's better if you just read it for yourself!! Calvin & Hobbes has been published in various collections over the years, and in 2005 collectors edition was released containing all the comics... A collection of which I want!

What more can I say. It is Calvin & Hobbes. It is awesome. GO READ IT



XD






A twisted hunt!

Calvin & Hobbes on Wikipedia
Calvin & Hobbes on Amazon.com